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Join the award-winning team that created God of War
Santa Monica Studio is seeking an experienced Lead Procedural Technical Artist for the development of a new unannounced title!
You are into games – you love playing them and you love making them. Procedural content creation is your thing. You get excited by saving content creators’ time and speeding up their workflows. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.
Responsibilities
Lead a team of procedural technical artists in the development and support of procedural tools for digital content creation
Accelerate the building of virtual worlds using proceduralism as your tool
Research, define, extend, and maintain procedural production pipelines, processes, and workflows
Interface with stakeholders - liaise between team members; drive collaborative projects
Troubleshoot issues; resolve them: invent or build robust, quality technical implementations
Partner with leads and directors to meet visual and technical standards
Work closely with artists and designers to develop/define procedural systems and improve their workflows
Requirements
Minimum 10 years of profession experience in computer-generated art
Industry experience working or shipping AAA titles
Expertise of 3D math fundamentals
Experience in designing or creating world building toolsets
Expert knowledge of Houdini and best practices in procedural asset creation
Familiar with artist workflows and processes
Strong understanding of algorithm design and their inherent complexity
Proficient scripting/programming experience in Python, PyQT/PySide, Vex
Ability to write clean, maintainable and extensible code with attention to reusability
Enthusiasm and initiative
Excellent spoken and written communication
Able and motivated to work with other team members
Preferred Experience
Programming experience with C++
Expert ability in 3D modelling DCCs such as Maya or equivalent
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At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
The estimated base pay range for this role is listed below.
$170,100—$255,100 USD
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
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