At Ripple Effect, an evolution of Battlefield's DICE LA, we are building the AAA studio of tomorrow. Our Los Angeles-based game studio is dedicated to crafting community-first experiences powered by cutting-edge technology and genre-defining innovation. We welcome artists of all levels and backgrounds to join us either in-studio or fully remote as we build the next great Battlefield experience.
Our Values: Transparency and curiosity are of the utmost importance to us. The best artists are "forever students," and it's important that our devs grow in their crafts, discover new paths, and push one another toward mastery. We reach excellence through tireless iteration and we seek developers with diverse experiences who will enrich our studio's creativity.
We are looking for a world artist like you to help us craft the most realistic and exciting game worlds in the industry. This role will report to our Art Line Manager, based in our studio in Los Angeles, California. We are considering on-site and hybrid working options, and welcome full-time remote candidates within the US or Canada to apply.
Build playable worlds using real-world data.
Create a variety of 3D models (architecture, foliage, props) from photo references and concept art.
Partner with designers to support game modes, player encounter needs, and narrative elements
Conduct field trips to capture reference photography and scans (photogrammetry)
Refine art assets and help solve performance issues.
Maintain world art confluence pages to ensure workflows and best practices are up to date
Skills We Look For:
Thorough understanding of how layout, lighting and color, and affect gameplay.
Strong sense of scene composition with a focus on vast, yet readable playspaces.
Excellent technical ability with a thorough understanding of Maya, Blender or similar 3D modeling software.
Experience working with physically based rendering pipelines.
Knowledge of terrain and landscape generators such as World Machine, World Creator, or similar software.
Passion for pushing asset fidelity and refining production techniques.
High degree of self-motivation and initiative.
Strong planning and prioritization skills.
We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer great compensation packages and a culture that thrives on creativity and individuality.
As part of the application process, we may ask you to complete a practical work exercise. Apply online with a resume and portfolio/show reel.
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento): º $95,450 - $141,800 USD Annually
New York (depending on location e.g. Manhattan vs. Buffalo): º $89,200 - $141,800 USD Annually
Jersey City, NJ : º $105,250 - $141,800 USD Annually
Colorado (depending on location e.g. Denver vs. Colorado Springs): º $89,200 - $118,550 USD Annually
Washington (depending on location e.g. Seattle vs. Spokane): º $89,200 - $130,750 USD Annually
British Columbia (depending on location e.g. Vancouver vs. Victoria): º $77,600 - $119,000 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.