Red Rover Interactive is an exciting new game development studio founded by industry veterans from renowned companies such as Funcom, Lockwood Publishing, Bohemia Interactive, Ubisoft Reflections, and more. We're on a mission to reimagine the multiplayer gaming landscape, with an emphasis on crafting groundbreaking survival experiences that champion player agency and drama.

The Role:

As an Animator at Red Rover Interactive, you hold the responsibility of creating consistently polished and harmonious animations that fully immerse players in the world of "Coltrane."

You will create animations for First Person, Third Person, Weapons, and various other actions. Whether it is shooting, reloading, or executing special melee moves, your role requires maintaining a broad perspective while rapidly crafting animations to support the swift iteration of new features for our MVP.

The ability to strike a balance between efficiency and quality is paramount, with the player's experience serving as the benchmark for the level of excellence you strive to achieve. Your passion lies in dissecting movements in the surrounding world and seamlessly reconstructing them. Collaboration is fundamental as you closely collaborate with artists, designers, and programmers, each contributing with their unique opinions, ideas, and constraints. Despite the diverse perspectives, there is a shared dedication among the team to authentically portray the universe of Coltrane with a distinctive style.

We are looking for someone who has:

  • First Person Shooter and melee combat animation experience

  • Ability to contribute to the project’s animation pipeline

  • Proficient knowledge of 3D software, including Maya, Motion Builder, or similar animation tools

  • Comprehensive understanding of acting techniques, cinematography, and visual storytelling

  • Advanced skills in animating realistic character motion

  • Extensive knowledge of production pipelines

  • Experience working with Unreal Engine and animation tools, and bring innovative solutions to complex problems

In addition, we expect you to:

  • Do prototyping, key framing, or blocking an animation

  • Continuously refine animations based on playtesting feedback and design adjustments

  • Collaborate effectively with technical animators on rigging and skinning matters

  • Create, track, and update the progress of day-to-day tasks using JIRA

For a position at our Newcastle office, you must possess the legal right to work in the UK. Similarly, to be eligible for a position in our Oslo office, one must have the requisite work permissions in Norway (i.e. be an EU national or posses a valid work permit).

How We Work:

We strongly believe that our team and culture are integral to building creative and innovative games, to this ends we prioritize an office-first approach with hybrid home working options. With office locations in Oslo, Norway, and Newcastle, UK, we foster a collaborative and inclusive work environment where each team member's contribution is valued. 

The Application Process:

If you know someone on the team, feel free to reach out directly - a personal recommendation speaks volumes. Our hiring process is streamlined to respect your time. Expect an introductory call with our Head of People, followed by a formal interview and skills assessment. In the final interview, you’ll meet the remaining founding members to learn about our vision and strategy.

Are you a trailblazer yearning to make a substantial impact? We’re seeking self-driven professionals who:

  • Flourish in a fast-paced startup environment

  • Take initiative and drive development forward

  • Adapt effortlessly to wearing multiple hats

  • Foster innovation through a fail-fast mindset

If this resonates with you, we invite you to join the ranks of Red Rover Interactive!