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Junior Game Designer

Playrix logo Playrix
๐ŸŒŽ Remote (Asia)
Contract Full Time
Experience Level Junior (1โ€“2 years)
Published Date

About the role

Weโ€™re looking for passionate Match-3 players - Junior Game Designers who aspire to become future Game Producers! This is your chance to join an expert team, gain hands-on experience, and rapidly grow your career - even if youโ€™re starting from scratch. At Playrix, youโ€™ll create games enjoyed by millions of players worldwide every day. If youโ€™re ready to turn your passion into a profession, this is the opportunity youโ€™ve been waiting for!


Playrix's team of game designers is a strong community of professionals. We set trends in the casual games market and strive to create top-quality products. Our decisions are based on expertise, creativity, and objective analytical data.


Responsibilities

  • Develop game event concepts and features

  • Control the development process and planning of project development from the point of view of game design

  • Develop internal economy and monetization of the game

  • Analyze statistics and set high-level balance

Requirements

  • Interest in casual (especially Match-3) projects

  • Understanding of the trends in the mobile gaming market

  • Experience participating in game jams and contests

In your application, indicate the number of Match-3 levels you have completed in our games, please

Nice to have

  • 1+ years of experience as a Game Designer

  • Bachelor's degree in IT, Art or relevant field

We offer

  • An opportunity for continuous professional development on an expert team of game designers and producers: we have a huge knowledge base and a mentoring system that allows you to adapt quickly.

  • Virtually unlimited resources and access to leading specialists from any department to solve the most complex problems.

  • Cross-product initiatives. For example, we are constantly experimenting with and introducing new technologies: AI to speed up pre-production and to calibrate the difficulty of levels using bots on neural networks, ML to introduce personalization of the gaming experience.

  • The ability to move between areas and not only within one product (LiveOps development, new games in production, marketing creatives), and the opportunity to participate in the development of cross-product initiatives that reach the level of the entire company.

  • The freedom to switch out processes and approaches for more efficient ones without lengthy approvals or bureaucracy.

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