Ready At Dawn is looking for a Principal VFX Artist to join us in creating a high-profile original AAA game in the VR space. In this role you will directly collaborate with studio leads, design, art, and engineering teams to execute on all manner of VFX, from gameplay and combat driven systems, to environmental atmospherics and destruction. As a studio Ready At Dawn has over two decades of experience in creating highly polished original IPs that are rich in world building, characters, and innovative gameplay experiences, and we consistently push the bounds of hardware platforms and elevate the expectations of players and developers alike. With a highly collaborative development culture at Ready At Dawn, we value the importance of effectively working, communicating, and inspiring a diverse team across all departments and specialization, to solve ambitious visual, gameplay, and technical problems together.
Principal VFX Artist - Ready at Dawn Responsibilities
Collaborate with the Art, Gameplay, Design, and Animation teams to develop in-game FX elements, from early look development and prototyping to final polished implementation
Use the Unreal engine authoring tool set, Maya, Houdini, Substance, EmberGen and various other supplemental FX authoring packages to create stunning VFX particles, systems, textures, and simulations
Directly implement VFX content, including in-world placement and scripting of systemic / gameplay driven behaviors
Assess the needs of the overall game experience pillars and plan, propose, and execute challenging and high-risk VFX systems that elevate the quality of the title.
Where applicable, lead a small team of diverse cross-discipline specialists on key game feature areas with a significant VFX and technical component
Contribute to the development and enhancement of VFX systems and processes, including particle effect authoring, scripting, sequencing tools and pipelines
Prior experience with Meta can be considered to supplement an applicant’s prior years of experience or types of prior experience to meet the minimum qualifications of the position.
5+ years of experience as VFX artist in games
Experience with various supplemental 3D and VFX authoring packages (Ex: Maya, Houdini, EmberGen, Substance, etc)
Portfolio that demonstrates a breadth of both technical and artistic execution of real-time VFX
Additional general art and technical experience (shaders/materials, modeling, scripting, pipeline development and automation)
Experience and interest in VR development
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to [email protected].
$171,000/year to $229,000/year + bonus + equity + benefits
Individual pay is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base salary, Meta offers benefits. Learn more about benefits at Meta.