This job listing expired on Apr 11, 2024

A Technical Animator is responsible for establishing and maintaining high quality character rigs, animations, and animation state machines for a wide range of characters. This entails working closely with Art, Design, and Engineering to create and iterate on expressive and responsive characters and props for our games. Ouro Interactive is Oculus Studios’ newest 1st Party game studio, and Meta’s first in-house game studio dedicated exclusively to creating lighthouse games for Horizon Worlds. As a Technical Animator for Ouro Interactive, you’ll be at the forefront of shipping VR-best experiences for the ever-expanding Horizon metaverse.

Principal Animator - Ouro Interactive


  • Partner closely with and lead the art and design teams in defining and developing animation content.

  • Develop expressive character rigs that are lightweight and performant for VR platforms.

  • Responsible for authoring high quality skin weights for a wide range of character types.

  • Responsible for creating animation state machines that can be driven by engineers and iterated on by designers.

  • Must be able to quickly solve issues with cross-functional leads.

  • Responsible for creating and maintaining documentation for our animation pipeline including rigging, tooling, and general animation pipeline.

  • Be an owner of the animation domain, providing top class, performant, virtual-reality artwork.

  • Must be able to thrive in a dynamic, fast-paced environment.

Minimum Qualifications

  • Experience rigging and animating in Blender or a desire to learn.

  • Experience with Unity, Unreal or equivalent game engine with experience using animation state machines.

  • Expert level experience within the real-time animation domain.

  • Expert experience crafting rigs, animations, and state machines for a wide variety of characters.

  • Experience communicating across teams including engineers, artists, and designers.

  • Sense of timing and a keen eye for details that enhance a user's experience.

  • Experienced collaborating, iterating, and solving problems with our designers, and engineers.

  • Experienced working independently and manage one’s time.

  • Experience shipping products with stringent runtime performance constraints, such as complex mobile, virtual, or mixed reality games.

  • Expert leadership and mentoring skills necessary to provide support and constructive feedback.

Preferred Qualifications

  • Experience animating props, and weapons.

  • Experience in working with Python.

  • Experience using perforce or similar version control software.

About Meta

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to [email protected].

$153,000/year to $212,000/year + bonus + equity + benefits

Individual pay is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base salary, Meta offers benefits. Learn more about benefits at Meta.