This job listing expired on Apr 24, 2024

Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since1983, when it launched the Nintendo Entertainment System™, Nintendo has sold billions of video games and hundreds of millions of hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the GameBoy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™, and Wii U™ systems. It has also created industry icons that have become well known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and research North American-based technologies. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

We, at Nintendo, are looking for an energetic, motivated, and smart engineer with a passion for multimedia technologies and experienced in developing embedded system software. Your responsibilities include system software development, performance optimizations, architectural improvements, bug fixes, and other enhancements for Nintendo gaming systems. The ideal candidate should have strong communications skills and a collaborative working style.


  • Design and develop software to support multimedia use cases.

  • Develop new features capable of being successfully deployed in massively used gaming console.

  • Communicate and collaborate effectively with other engineers.

  • Drive software development activities in small team settings.


  • 5+ years of software development.

  • Excellent C++ coding, debugging, and analytical problem-solving skills.

  • Experience with embedded design and environment.

  • Degree in Computer Engineering, Computer Science or Electrical Engineering.

  • Solid understanding of multi-core SOC devices and low-level kernel software.

  • Strong working knowledge of audio and video processing, including compression, transport, and rendering.

  • Hands-on experience with media streaming technologies [MSE, HLS, and MPEG DASH].\

  • Hands-on experience with digital rights management schemes and EME.

  • Hands-on experience with media codecs [AVC, AV1, VP9, AAC, and OPUS].

This position is onsite in Redmond, WA, and not open to remote status at this time.

This contract position has a base pay range of $60 - $85 per hour and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.