Nintendo Technology Development
The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
DESCRIPTION OF DUTIES:
Owns one or more modules. Understands the development lifecycle and is able to own modules at any phase of the lifecycle
Owns product quality over the entire lifecycle from conception and development to release and maintenance
Provides documentation for owned modules and features in a timely manner
Provides front-line support to internal and external customers and triages bug reports from them
Performs code reviews, technical design reviews, and test plan reviews
Scopes and executes delivery of modules involving multiple engineers
Scopes and plans sprints for owned module(s). Provides technical input into overall roadmap planning
Prioritizes and balances new feature development vs. maintenance work
Communicates and presents effectively to customers, internal stakeholders, and external vendors
Create Test Plans to determine strategy, test coverage, and required tooling to ensure high product quality
Designs, implements, and executes Automation Frameworks, Tools, and Tests for complex systems
Develops automation systems using and targeting various technology domains with respect to hardware and software modules
Works with DevOps to implement Continuous Integration for test automation
Drives finding root cause and resolution of defects
Consistently delivers high-quality and performant software solutions
Consistently delivers high-quality and performant hardware solutions
Research complex subjects and provides expert guidance
Develops new features, conducts performance analysis, optimizes systems, and diagnoses failures
Effectively debugs complex problems
Makes pragmatic design decisions identifying risks, trade-offs, and alternatives
Designs and implements complex systems
Identifies problems with requirements and helps to resolve them
Identifies and resolves dependencies impacting the team
Analyzes existing processes and technologies and makes recommendations for improvement
Collaborates with peer groups and other teams across Nintendo
Provides coaching and mentorship and acts as a resource to other engineers
Participates as a key contributor to the hiring process
Up to 10% travel; domestic and international
SUMMARY OF REQUIREMENTS
5+ years of recent experience developing software
5+ years of recent experience developing hardware
5+ years of recent experience testing software
Comprehensive knowledge of embedded software/hardware design, application software design and emerging technologies
Comprehensive knowledge of application software design and emerging technologies
Comprehensive knowledge of application software design
Comprehensive knowledge of system software design and emerging technologies
Comprehensive knowledge of system software design
Comprehensive knowledge of real-time interactive platform technologies and industry-related trends
Comprehensive knowledge of software testing methodologies
Highly proficient in their domain and knowledgeable in diverse technologies
Highly proficient and knowledgeable in their domain
Strong grasp of data structure and algorithms, multithreaded programming, and OS fundamentals
Experience with using graphics API such as OpenGL, Vulkan or DirectX
Fluency with C, C++ or C# (or equivalent)
Fluency with C++
BS or MS in engineering or equivalent
Valid passport may be required
This position is onsite in Redmond, WA, and not open to remote status at this time.
This position includes a base salary range of $142,133 - $213,199 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information. Fixed term employees are eligible for all listed employee benefits except tuition reimbursement.