This job listing expired on Jun 12, 2024

Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

We are looking for a Graphics Software Engineer to work on Nintendo's proprietary graphics drivers and software for Nintendo gaming platforms. Nintendo Technology Development, Inc. is a technology research and development subsidiary responsible for hardware design and driver development for Nintendo gaming systems.

This engineer will be responsible for working with internal teams and vendors on critical features, performance tuning and troubleshooting. The successful candidate will be a high-energy problem-solver with a passion for excellence and a proven track record. We are looking for people who are excellent team players, and who work well on individual assignments.

A strong background in 3D graphics is essential.


  • Implement new features, debug existing features, and create tests related to computer graphics

  • Be capable of working at both the system and application level

  • Profile and optimize graphics related CPU and GPU workloads

  • Stay current on new graphics technology and developments

  • Work both independently and with the team and be productive in an ever-changing environment


  • 2-5 years professional experience or demonstration of required skills via reviewable projects

  • Strong understanding of modern graphics API such as Vulkan or DirectD3D 12

  • Prefer experience with graphics debuggers such as RenderDoc or NVidia NSight

  • Prefer experience with common game engines such as Unreal Engine or Unity

  • Knowledge of common software development methodologies and software quality assurance processes.

  • Proficient in C++

  • BS in engineering or related field

This position is onsite in Redmond, WA, and not open to remote status at this time.

This contract position has a base pay range of $50.00 - $75.00 per hour and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.