The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.


  • Contributes to the build tools used by every developer on Nintendo

  • Debug embedded systems with LLDB or GDB

  • Develop proficiently in C++ and scripting in Python

  • Understand the output of compilers, linkers, object file formats and associated tools (ELF, DWARF, GDB Protocol, LLVM)

  • Works with Nintendo’s global technical teams on toolchain priorities.

  • Up to 10% travel; domestic and international


  • Experience building a production toolchain (LLVM preferred)

  • Working knowledge of C++ standards

  • Comprehensive knowledge of compiler and linker technologies

  • Solid understanding of embedded software/hardware design, application software design and emerging technologies

  • Mastery of C and C++

  • BS or MS in engineering or related field

  • Valid passport

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