The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
NTD's Software Development Support Group (SDSG) supports Nintendo licensees in development of software on Nintendo hardware platforms. Members of the group are experts in Nintendo hardware and software development tools, providing frontline support to developers around the world. SDSG members work with AAA development teams to help solve some of their hardest problems, while also educating new developers on the basics of Nintendo development.
SDSG members are engineers and educators, utilizing both communications and software development skills to help development teams large and small. If you are ready to enable developers to create the best possible experiences, we want to hear from you.
DESCRIPTION OF DUTIES
Provide clear and helpful answers to developer inquiries via forums and email
Solve technical problems and suggest viable workarounds
Write sample code to illustrate how to use complex low-level APIs
Learn and become a master of Nintendo’s platform SDK and tools
Experiment with internal game submission tools/workflows and identify issues
Help analyze and optimize game performance
Effectively triage and communicate problems to the SDK team and drive solutions
Write concise test code that reproduces reported issues
Prepare and deliver educational multimedia content
Design and write software tools to help the team manage tasks more efficiently
Collaborates with peer groups and other teams across Nintendo
Up to 10% travel; domestic and international
SUMMARY OF REQUIREMENTS;
0-2 years of work or academic experience related to game development
[OPT] Recent game development experience on Nintendo platforms
Strong grasp of data structure and algorithms, multithreaded programming, and OS fundamentals
Fluency with C, C++
[OPT] Fluency with C#
[OPT] Fluency with ARM assembly
Experience in one of the following areas:
Using graphics API such as OpenGL, Vulkan or DirectX
Front-end and/or back-end multiplayer services
Low-level optimization and game engine systems
Practices a problem-solving mindset and approach
Has excellent written and verbal communication skills
Motivated to learn game development tools and frameworks
BS or MS in engineering or equivalent
[OPT] Fluency in Japanese (JLPT Level 2 or higher)
Valid passport may be required
This position includes a base salary range of $84,806 - $127,210 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information. Fixed term employees are eligible for all listed employee benefits except tuition reimbursement.