This job listing expired on Nov 17, 2023

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. We’ve been busy at the Kennel, most recently releasing The Last of Us Part I, a complete and faithful remake of the original game, rebuilt from the ground up and fully optimized for the PlayStation 5 and PC. As a part of the Naughty Dog legacy, you’ll be continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse group of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

We are seeking a skilled and passionate Graphics Programmer (Lighting Systems) to join our team at Naughty Dog. As a Graphics Programmer, you will play a key role in the development and enhancement of our cutting-edge rendering engine and asset pipeline. Join us and be part of a team that creates immersive worlds and brings players unforgettable gaming experiences.


  • Develop and implement new and existing lighting and global illumination techniques to achieve stunning, industry-defining visuals

  • Collaborate with lighters and technical artists to conceptualize and implement new features, as well as improve asset creation and illumination workflows.

  • Maintain and troubleshoot existing rendering engine features to ensure stability and performance

  • Profile and optimize the rendering engine to achieve better performance and efficient memory usage

  • Stay current with advancements in the rendering field and incorporate relevant technologies and techniques into the engine

Requirements & Skills:

  • At least 3 years of experience working in the video game industry

  • Minimum of 1 shipped AAA game, demonstrating experience in rendering engine development

  • B.S. in Computer Science and/or Mathematics or equivalent work experience

  • Experience creating lighting or global illumination systems

  • Excellent 3D math skills with an emphasis on 3D math

  • Strong knowledge of C and C++ programming languages

  • Thorough understanding of current GPU architectures AMD GCN/RDNA

  • Experience with DirectX12, Vulkan or other modern graphics or compute APIs

  • Experience with HLSL/GLSL or other equivalent shader languages

  • Passion for playing and developing exceptional games

As part of the Naughty Dog application process, candidates should expect to be given a technical interview.

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role may be eligible for bonus and SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. Please note depending on employment type these benefits may vary.