The Xbox Publishing Team responsible for the recently released Microsoft Flight Simulator, Ori and the Will of the Wisps, and Tell Me Why is seeking an Executive Producer responsible for working with independent development teams on console and PC games developed for Xbox Studios.
The Executive Producer should have experience with internal and external game console and PC development processes, game economies, LiveOps, multi-player games, superior operational skills and excellent verbal and written communication skills. Must be a team player, highly organized, self-motivated, and detail oriented with great follow-through skills and the ability to prioritize and manage large complex organizational and executional issues.
Responsibilities include forging strong, successful partnerships with internal teams and external development teams, including day-to-day communication and management, as necessary. They also include overseeing localization efforts, managing licensor requests and feedback, helping to manage QA efforts internally, and closely tracking submission and approval process with internal and external stakeholders. The Executive Producer will ensure that milestones are delivered on-time, on-budget and complete as per the approved Development plan, and that the approved submissions maintain alignment with the established Franchise plan. The role would suit candidates who have a desire to grow, develop new skills, and embrace our mission of building experiences for a diverse audience, all within the hugely supportive culture of Microsoft.
Executive Producer manages the publishing activities associated with console and PC game development projects.
Works directly with the product owner to create and maintain effective communication channels for both internal and external stakeholder management.
Oversees the high-level production process and management of the products assigned.
Assists product owner with the review, and feedback of milestone submissions for assigned products.
Works with Business Management to manage budget against product P&L.
Develops strong relationships with development studios to establish and maintain a reliable and timely flow of information and materials to all parties as necessary for assigned project.
Works with developer management to help identify and mitigate project risks.
Identifies and establishes required production group process and workflow improvements to ensure timely and high-quality delivery of assigned projects.
Work directly with business development on Developer Agreements when applicable and communicate production related issues to the appropriate parties for assigned projects.
Works across the publishing organization to drive accountability for shaping and maintaining product goals and dates.
Coordinates and liaises with all necessary departments and divisions to facilitate execution of projects and materials in a professional manner. This includes keeping Xbox department heads apprised of products status.
Works closely with the appropriate production and other internal Xbox staff to research and identify and/or obtain clearances for all materials needed for the creation of assigned projects.
Participates in creation of franchise plans with a particular focus on preparing for LiveOps release; plus establishing and then growing a Community for your game
Creation, implementation and management of production processes, policies and procedures.
Improving and evolving the Xbox Publishing production and organizational management structure, process and procedures.
Qualifications and skills
Previous Executive Producer experience or equivalent with game developer or publisher.
10+ years’ experience in console and/or PC videogame game production; experience shipping PC and/or console games necessary.
Game Development experience, through an entire product’s development from Concept to Launch to LiveOps
Practical experience in setting, guiding and evaluating multiple styles of production processes.
Multi-language localization experience
Experience with multiplayer games
Experience with LiveOps
Game Producers M5 - The typical base pay range for this role across the U.S. is USD $133,600 - $256,800 per year.
Microsoft has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets (see below). The range above reflects the potential base pay across the U.S. for this role (except as noted below); the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.
At Microsoft certain roles are eligible for additional rewards, including merit increases, annual bonus and stock. These awards are allocated based on individual performance. In addition, certain roles also have the opportunity to earn sales incentives based on revenue or utilization, depending on the terms of the plan and the employee’s role. Benefits/perks listed here may vary depending on the nature of employment with Microsoft and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.
There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $173,200 - $282,200 per year.