Makeshift Software
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Senior 3D Environment Artist
Makeshift Software Inc. | Remote (3–6 months) → Hybrid On-Site Full-Time
About Hexborn
Hexborn is our upcoming dark fantasy action RPG — a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Graveglass Blight. Players rise from an unknown mage into the leader of a legendary guild, mastering arcane combat, recruiting allies, forging relics, and descending into cursed ruins and large-scale raids to uncover the truth behind their rare ability to fly.
The demo is live now on Steam.
We're in the midst of an art direction shift — moving from a strongly stylized anime aesthetic into a blend of photorealism and anime influence. We need an environment artist who can help build the cursed ruins, catacombs, and Blight-corrupted landscapes that define that new visual identity, from terrain and foliage through to hero set-dressing.
The Role
We're looking for an experienced 3D Environment Artist to build the world of Hexborn — terrains, vegetation, and modeled set pieces that hold up under both stylized and photorealistic lighting, a core requirement given our current pivot toward a hybrid aesthetic. You'll take concept art and turn it into fully realized terrain and environment assets inside Unity, using our terrain toolchain and a modern PBR texturing pipeline.
This is a hands-on, high-ownership role. You won't just be executing a fixed spec — you'll be helping shape how our new visual direction translates from concept into explorable environments, working closely with concept artists, level designers, and technical artists throughout.
Our Current Direction
We're actively pivoting from a strongly stylized anime style toward a blend of photorealism and anime aesthetics, leaning on kitbashed modular environment pieces to build out our world efficiently.
For a sense of the kind of asset kits we work with:
Perks & Tools
- Studio access to premium texture libraries: GameTextures, Quixel Megascans, and Poliigon
- OptiTrack Prime 41 motion capture system
- Faceware Mark IV mocap helmets for facial performance capture
- Industry-grade workstation, built to spec: see our standard build
- Remote-first for the first 3–6 months, transitioning to hybrid on-site thereafter
Work Arrangement
We'll start fully remote for a 3–6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on-site schedule.
Makeshift Software Inc is the developer and publisher of Hexborn.