This job listing expired on Dec 13, 2023

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

We are currently looking to add an experienced Rigger / Animator to join our already amazing team! As our newest Rigger / Animator, you will develop and maintain pipelines and tools for rigging and skinning characters in Maya. You will work as a key member of our animation team creating high-quality rigs and developing animation pipelines.

Check Us Out On ArtStation:

Some of the cool stuff you'll be doing:

  • Rigging and skinning of characters and props in Maya.

  • Developing /maintaining pipelines and tools in Unreal, Unity, and proprietary engines

  • MEL / Python scripting in Maya

  • Working closely with the Animation Director to ensure QA and problem solve as needed


What you'll bring to the table:

  • 2+ years of experience working on the technical side of rigging/animation in games

  • Experience in Maya scripting

  • Rigging experience using Maya

  • Animation experience using Maya

  • Artistic eye for proper skin deformation

  • Experience integrating assets into Unity / Unreal

  • Familiarity with 3DS Max and Motion Builder


  • Work alongside dynamic individuals in the gaming industry

  • Work within a company with upward career growth opportunities

  • Law benefits

  • After 3 months, Medical insurance and saving funds