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C++ engineer (Build optimization)

Larian Studios logo Larian Studios
๐Ÿ‡ช๐Ÿ‡ธ Barcelona, Spain
๐Ÿ‡ฌ๐Ÿ‡ง Guildford, UK
๐Ÿ‡ฒ๐Ÿ‡พ Kuala Lumpur, Malaysia
๐Ÿ‡ต๐Ÿ‡ฑ Warsaw, Poland
Contract Full Time
Experience Level Intermediate (2โ€“5 years)
Published Date
Closed Date

As a Build Engineer, you will be responsible for managing and improving our build systems to ensure efficient and reliable compilation of our game projects. You will work closely with our development and QA teams to automate workflows, reduce build times, and resolve build-related issues.

With multiple awards to our name, Larian Studios has proven that weโ€™re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldurโ€™s Gate 3 & Divinity: Original Sin 2 is looking for a build engineer to join the team and help us in crafting the high caliber games our fans have come to expect.

Responsibilities
  • You are responsible to maintain, optimize, own the full build toolchain of our proprietary engine for various platforms (PC, Mac, consoles)
  • Analyze and build processes to identify bottlenecks and implement strategies to reduce build times and improve efficiency
  • Develop, maintain, profile and organize our CMake configuration
  • Maintain 3rdParty library toolchain
  • Manage compilers, linkers, and other development tools
  • Co-manage CI/CD pipelines using Jenkins, with the DevOps team.
  • Complete all tasks in a timely manner and to a consistent high quality standard.
  • Create and maintain comprehensive documentation for build processes and tools
  • Educate team members on build procedures and updates
  • Show strong passion for delivering the highest quality work
  • Communicate in English
Required
  • Bachelorโ€™s degree in Computer Science, Software Engineering, or a related field (or equivalent experience)
  • Strong C++/C# skills. Deep understanding of optimizing, compiling and linking C/C++/CLI/C# code
  • Deep knowledge of msbuild, clang, cmake or similar
  • Proficient in scripting languages like Python
  • Proven experience as a Build Engineer or similar role in the game industry
  • Good spoken/written English (Upper-Intermediate or higher)
  • Experience with a wide range of CPU profiling tools
  • Experience with analyzing compilation and linker timings
Nice to have
  • Knowledge of modern game production process
  • Familiarity with .NET Compiler Platform and Roslyn integration
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