Tweet

Keywords Studios, established in Dublin in 1998, now has 70+ studios across Europe, North and South America and Asia with 11,000 employee strength located across 5 continents and 23 countries. The company provides a complete outsourced game art, engineering, testing, audio and localization service for all Console, PC, Handheld and Mobile content, to many of the biggest names in games and interactive entertainment, working on thousands of titles including many of the best-selling titles of the past few years.

Keywords Studios is comprised of many individual brands, all with something unique to offer our clients. The studios are integrated into the Group by Service Line and use the operating systems and tools deployed by those services lines to ensure people and projects can operate across studios and across geographies.

Responsibilities

  • Build and maintain production-quality C# and/or C++ code

  • Implement graphics features.

  • Debug and fix any issues in a large multithreaded code base

  • Collaborate daily with a cross-disciplinary team to build new or augment existing features in game projects

  • Invent, extend, and maintain features, workflows, and tools

  • Provide written documentation as required

  • Create and maintain positive working relationships with all team members.

Requirements

Required Skills

  • Skilled in the fields of graphics, rendering, compute, shading and optimization.

  • Practical Unity knowledge and experience

  • Applied 3D math skills

  • Extensive experience with C++ and shading languages (e.g., HLSL, GSLS, etc.) and great skills in OpenGL/Vulkan, DirectX.

  • Experience with multithreaded programming

  • Knowledge of the inner workings of current GPU architectures.

  • Ability to work effectively in a collaborative team environment

  • Ability to work with a high degree of self-direction when necessary

  • Excellent organizational, communication and interpersonal skills

Preferred Skills

  • Experience shipping a game to release

  • Fluency in C++

  • 3+ years of game development experience, focusing primarily on graphics or rendering work

  • Familiarity with Unity's Scriptable Render Pipeline

  • Familiarity with performance profiling tools and optimization

  • Excellent data structure and algorithm knowledge

  • Experience with game console development (PlayStation, Xbox, or Switch)