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Responsibilities:

  • Stay up to date on the latest UE features and technologies.

  • Assist artists with any engine integration issues.

  • Make recommendations to leads and artists in project/asset planning stages.

  • Create/plan material setups for artists depending on project requirements.

Experience & Requirements

  • Excellent verbal and written English skills. Ability to work with technical documentation.

  • Working knowledge of at least one 3D DCC tool (Autodesk Maya, 3DS Max, ZBrush, Houdini, Speedtree, etc.)

  • Ability to create technical documentation on production pipeline and art contents.

  • Experience with UE4 blueprints, materials, animation, scene optimization.

  • Up to date knowledge of current art techniques and development processes.

  • Passion for videogames and extensive knowledge of different game genres across all platforms.

  • Self-motivated and proactive to address technical challenges.

  • Teamwork is required.

Benefits

  • Competitive compensation package,

  • Regular social events, outing and everyday afternoon drinks and snacks,

  • Training, mentorship and personal development opportunities.