Responsibilities:
Stay up to date on the latest UE features and technologies.
Assist artists with any engine integration issues.
Make recommendations to leads and artists in project/asset planning stages.
Create/plan material setups for artists depending on project requirements.
Experience & Requirements
Excellent verbal and written English skills. Ability to work with technical documentation.
Working knowledge of at least one 3D DCC tool (Autodesk Maya, 3DS Max, ZBrush, Houdini, Speedtree, etc.)
Ability to create technical documentation on production pipeline and art contents.
Experience with UE4 blueprints, materials, animation, scene optimization.
Up to date knowledge of current art techniques and development processes.
Passion for videogames and extensive knowledge of different game genres across all platforms.
Self-motivated and proactive to address technical challenges.
Teamwork is required.
Benefits
Competitive compensation package,
Regular social events, outing and everyday afternoon drinks and snacks,
Training, mentorship and personal development opportunities.