A Level Artist is responsible for designing, creating and implementing the game levels that form the gameplay experience. They work closely with the clients’ Game Designers & Art Director, our internal team of Artists, Project Managers, and Technical Artists to ensure the clients’ vision for the level is achieved to quality and on time. The Level Artist must also ensure that the levels are engaging and visually appealing, while still adhering to technical requirements, such as performance and optimization.
Duties and Responsibilities
Understand and digest the game design documents to get a feel for the environments, objectives, atmospheres, story and style to create game levels that perfectly follow the clients’ visual references and respect their artistic directions
Discuss level content with internal team and set out time and planning estimates by order of priority
Take responsibility for your level, including organizing modelling and texturing needs, following up on progress and quality with the internal team
Integrate assets and textures into the level to enhance the overall picture effect and artistic atmosphere of the product
Ensure the levels are engaging, challenging and visually appealing, while still adhering to technical requirements, such as performance and optimization
Ensure art does not interfere with gameplay features and mechanics, such as enemy AI, level progression, puzzles, and scripted events
Playtest and refine the levels to ensure a high-quality gameplay experience for the player Create and maintain level design documentation and specifications
Troubleshoot technical issues and bugs related to level design
Benefits
Social Insurance and Housing Fund, Annual Leave, thirteenth salary, Medical Check-up, Free shuttle, EAP Program
Experience & Requirements
More than 3 years of relevant work experience
Proficiency in industry-standard software, such as Unity or Unreal Engine. Ideally, experience with UE5 including Nanite and Lumen
Strong understanding of game design principles and mechanics
Great understanding of proportion, scale, perspective, lighting and color
Strong 3D modeling skills in Maya/Max and texturing skills in Substance Painter, Knowledge of additional software (ZBrush, Speedtree, World Machine, etc.) and trim textures and UDIMs
Understanding modular kit design, be able mentally break down concept art into modular component pieces
Excellent problem-solving and analytical skills A good team player, willing to work collaboratively and receive feedback and guidance from the rest of the team
Ability to manage time effectively and work under tight deadlines
Passion for video games and game development
Knowledge of scripting languages, such as C# or Python, is a plus
Ability to work within an established art style and detail-oriented
Excellent speaking and writing communication skills in English