Recognized as a leader in developing mass-market titles for video game consoles, Heavy Iron Studios, Inc. is a video game developer based in Los Angeles, California originally founded as a THQ studio in 1999. Heavy Iron is now a part of Keywords Studios and under Keywords Studios’ Game Development service line, we provide game development support to many of today’s most popular game titles.
Heavy Iron has worked in close partnership over the years with developers such as Activision, Amazon Games, Bandai Namco, Epic Games, Riot Games, Square Enix, Ubisoft, and more to offer compelling, interactive gaming experiences across multiple generations of console platforms.
Heavy Iron Studios is actively looking for a Technical Artist to join our team. Technical Artists will act as a bridge between Artists and Programmers and ensure art assets can be easily integrated into a game without sacrificing either the overall artistic vision or exceeding the technical limits of the chosen platform. We are looking for an excited team member to be responsible for the spearheading of cutting-edge real-time graphics and technology development. This role helps develop Heavy Iron’s future technology by continually looking for areas to enhance the team’s current methods of content creation with innovative and optimized workflows and pipelines.
Our culture promotes collaboration, and we enjoy working together. We are always looking for exceptional talent for our team. We want to hear from you if you meet the qualifications and have an interest in working on exciting projects. We pride ourselves on creating quality and timely products for our partners and players.
Duties & Responsibilities:
Research and integrate new technology into art production methods
Help conquer complex animation and visual effect content challenges
Develop the appropriate technical tools, shaders, and pipelines to be leveraged by artists and animators
Optimization of shaders and lighting
Integrate and set up art resources for game use
Develop and maintain expert knowledge of software used by art team
Provides documentation and mentors teams to fully take advantage of our tools and technology
Demonstrate new workflows and visual improvements
Keeps current with the technological developments and advancements throughout the game industry
Understands memory and frame-rate budgets for console platforms
Ability to meet deadlines under tight schedules
Willingness to receive direction and work closely with the team
Requirements
Bachelor’s degree (B.A.) from a four-year college or university, or two to four years related experience and/or training; or equivalent combination of education and experience
Strong knowledge of physically based shading and lighting
Strong knowledge of cutting-edge content creation pipelines
Strong grasp of mathematical concepts and analysis techniques as they apply to technical art
Experience in node-based shader networks such as those found in Unreal Engine
Experience in Substance Designer/Painter, Houdini, and Maya
Working knowledge of HLSL and Python
Benefits
Benefits package including Medical, Dental and Vision
Sick leave
Paid vacation
Corporate holidays, including floating holidays
Disability coverage
Paid Basic and AD&D insurance
Voluntary FSA, HSA
401(k) retirement plan with company matching
Work alongside dynamic individuals in the dubbing and gaming industry
Work within a company with upward career growth opportunities
The salary range reflected is an estimate of base pay and varies per state. The base pay range may vary if an offer is made for work in your location. The pay range in CA is between $50,000 - $100,000.