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Heart Machine is a close-knit team with our studio located in Los Angeles and talented team members all across the globe.

As a team, we are all passionate and work incredibly hard, but understand the importance of work-life balance. We like to live our lives, have holidays, and remain healthy throughout a project.

We are committed to creating an inclusive environment where all voices are heard and respected, and folks from underrepresented groups have a place to share their passion and creativity. We believe welcoming different life perspectives is crucial to building better games, scaling our studio sustainably, and improving our understanding of one another.

Job Description

Project(s)

Hyper Light Breaker **Explore open worlds you’ll only see once!

Hyper Light Breaker is a new co-op rogue-lite adventure set in the beloved Hyper Light Drifter universe. Play alone or with friends to explore massive biomes, defeat brutal monsters, create new builds, survive the mysterious Crowns and overthrow the almighty Abyss King.

➕➕ More in the works

Role

We are looking for a Technical Audio Designer to work on current and future projects at Heart Machine! Become a part of our tight-knit (and growing) team to help make our games more alive and vibrant.

You will play a key role in bridging the gap between audio and engineering, with space to leverage your creativity and ingenuity to solve a variety of challenges. If you enjoy challenging yourself to design and implement dynamic audio systems across all aspects of game design, this may be the perfect home for you.

If you're interested in collaborating with a kind, diverse and extraordinarily talented crew of people and working on the types of projects you dreamt of as a kid, please reach out to us.

Responsibilities

  • Interface between audio and other departments to implement systems for audio features, such as music, ambience, and combat.

  • Develop technical solutions that are reliable, flexible, and performant

  • Assist in managing middleware projects, enforcing good structure and performance

  • Debug and maintain existing audio systems

Qualifications

Technical Skills

  • Expert in audio middleware such as Wwise and FMOD

  • Knowledge of Unreal Engine 4/5 and Blueprints

  • Good knowledge of C/C++ programming languages

  • Visual Studio experience

What will set you apart

  • Strong communication skills

  • 5+ years professional game development experience

  • Experience implementing audio systems in 1 shipped title

  • Flexible and adaptive to challenges in a small studio environment

  • Knowledge of audio techniques and an ability to identify audio issues by ear

Additional Information

  • Working remotely is an option

  • Relocation assistance is offered‍

Additional Information

Salary

In the United States, the standard base pay range for this role we have estimated is $61k - $120k Annual. This base pay range is for the U.S. and is not applicable to locations outside of the U.S. Actual amounts will vary depending on experience, performance and location. In addition to base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed.

Benefits

  • Competitive pay through bonus structures

  • Medical, dental, and vision coverage

  • 401k

  • Flex PTO policy and 10 Federal holidays annually

  • Paid parental leave

Location

Flexibility Work remotely or from the studio or Hybrid

Full Time with Flexible Hours

Most staff maintain hours around 9a-6p PST. So long as you get the work done and are there for the meetings you are needed in, we trust you to manage your own time however makes sense to you.