We're looking for a technically-minded designer who can dream up and then build a wide variety of lively prototypes.
Our new game is about interactions with urban wildlife so the prototypes you'll make will focus mostly on trying to create a sense of life with gameplay that feels fleshy, surprising, and strange. Like a scene where you're a ladybug crawling on a hand and player control switches back and forth between being the ladybug and being the hand. Or any of the scenes from this reference video we made but with more of a Jim Henson vibe.
You'll be joining a small, senior team (4 people for the next year) and you should be skillful and scrappy enough to single-handedly develop initial ideas into playable 3D prototypes. They don't have to be beautiful, just emotionally expressive.
What you'll do here
Build rapid gameplay prototypes
Create and polish player controls for characters and cameras
Collaborate with artists, animators and gameplay programmers to refine your prototypes
Design environments
Level scripting
Watch regular playtests and discuss feedback
Must haves
Be able to make gameplay prototypes that have a playful sense of life to them
That's it
Nice to haves
An interest in science and biology
Experience with Unreal and Blueprint scripting
Experience with modeling tools like Blender or Maya
This role could be fully remote or you can join us in Los Angeles if you'd like.
Roblox
thatgamecompany
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Aftershock Media Group
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