WE MAKE FUN...FUNNER.
We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to deliver an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.
We are looking for a Technical Gameplay Designer with experience mapping complex game controls to various controller/input devices. You will partner with the gameplay team to map out, implement, and fine tune multiple control schemes that apply the relevant ergonomic principles of accessibility and usability, while allowing for mastery over time. This role requires strong technical competency with visual scripting tools, and a deep understanding of the cognitive load placed on players.
As a Technical Gameplay Designer reporting to the Lead Gameplay Designer, you will:
You will partner with the gameplay team, and collaborate with design leadership through all stages of development to ensure ideal controller mappings and documentation for each platform, input method, and player motivation.
You will collaborate with other gameplay designers to map game controls that are easy to use, taking into account human physical and cognitive limitations and balancing them against design intent and mechanical depth.
You will set up and iterate on the logic for low level inputs in-engine using visual scripting tools and visual state machines.
You will iterate on gameplay feel by tuning details such as input dead zones, input buffers, and analogue magnitude thresholds.
You will own, manage, and grow a collection of player-facing input options, and resolve complexities and conflicts that arise from their various combinations.
Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
5 + years of experience as a game designer working on AAA and/or mobile titles.
Comprehensive understanding of current market trends and consumer feedback with the ability to craft and implement innovative ideas based on analytics, data, and research.
Deep familiarity with the fundamentals of user experience and playability testing.
Proven experience and understanding of onboarding new players/users.
Experience using in-engine scripting tools to author and modify in-game logic.
Passion for fostering an inclusive and diverse, 'team-first' culture based on fun.
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento): º $113,300 - $171,700 USD Annually
New York (depending on location e.g. Manhattan vs. Buffalo): º $111,500 - $171,700 USD Annually
Jersey City, NJ : º $126,700 - $171,700 USD Annually
Colorado (depending on location e.g. Denver vs. Colorado Springs): º $111,500 - $144,000 USD Annually
Washington (depending on location e.g. Seattle vs. Spokane): º $111,500 - $157,300 USD Annually
British Columbia (depending on location e.g. Vancouver vs. Victoria): º $93,700 - $143,700 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time. In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and after 3 months of service - extended health/dental/vision coverage and basic life insurance.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.