EA Create is a collective of content production teams partnering with EA Studios game teams to achieve outstanding visuals, audio and technology. Our teams comprise of accomplished artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, creatively motivated through collaboration, culture and craft.

Reports to: Technical Art Director

Location: Kuala Lumpur, Malaysia

The Technical Art team combines creativity and imagination with technical expertise. They are the bridge between artists, engineers and designers responsible for data design and art production workflows.


  • Support for artists using EA pipeline, workflow, and tools.

  • Develop tools to refine processes, including batching and automation.

  • Look for and fix inefficiencies and problems in existing processes.

  • Develop and share methods to help artists achieve at the highest quality and maximum efficiency.

  • Create documents for artists outlining art production needs, including in-game integration, 3rd party/in-house tools, and art asset critiques.

  • Check assets for technical integrity before integrating into the game.

  • Troubleshoot technical issues inherent in maintaining a clean file structure and pipelines for both in-house and 3rd party software.

  • Communicate with artists and our teams.

You will have the following skills:

  • Minimum 6 Years of work experience as a TA

  • Minimum of 3 shipped Products

  • Strong technical communication skills

  • English proficiency

  • Knowledge of Game Production Pipeline and Workflows

  • General knowledge of Game Development Engines such as Unreal 4 and Unity 3d

  • Knowledge of rendering pipelines, 3d math, and performance profiling

  • Knowledge of Python scripting or Visual scripting

  • Knowledge of DCC Tools such as Maya, Max, Zbrush, Substance Designer, and Painter

  • Programming experience considered a bonus (C#, Python, Java, Javascript, SQL, Cg/HLSL shaders), as are traditional drawing, painting, or sculpting skills.

  • Familiar with the latest asset creation techniques such as Modeling, Texturing, Animation, and Rigging.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.