EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.
EA SPORTS Madden NFL is the best-selling sports property in U.S. Video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience, empowering fans to play out their NFL fantasy of winning the Super Bowl (and much more). Madden NFL has entertained fans over three decades with more than 130 million lifetime units sold.
The Online Software Engineer will help build networked game experiences for EA Sports titles. We are looking for engineers who enjoy prototyping, planning, implementing, and maintaining amazing new features and technology for an existing and beloved game. You will report to the Development Director and work with your Technical Lead to estimate, build and improve projects. You will be focused on delivering excellent game experiences through efficient and effective code.
Leverage EA’s Digital Platform technologies to implement server features, components, and services.
Create and maintain client code to support features and improve multiplayer experiences.
Optimize client and server online systems to improve latency, reliability, scalability, performance, and memory.
Design and iterate on architecture and infrastructure improvements for live systems and workflows.
Work closely with partner teams to stand up and maintain online infrastructure and services for the title.
Experience in software development with a strong C++ focus.
Experience with networked applications or features (client/server and/or peer-to-peer).
Experience developing in and debugging multi-threaded/concurrent architectures.
Familiarity with database technologies (e.g. MySQL, SQL, Redis).
Knowledge of networking protocols (e.g. TCP/IP, UDP).
Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
Experience working with Microsoft, Sony, or Nintendo game consoles.
Experience with real-time networking--particularly peer-to-peer deterministic games.
Experience with network optimization and improving service reliability. .
Experience with log analysis and tools such as Splunk.
Experience with Linux.
Experience with Visual Studio and deep knowledge of the debugging tools.
Are you ready to join the game?
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.