This job listing expired on Jun 25, 2024

At EA, we have one simple vision: become the world’s greatest games company. We are a community of artists, storytellers, technologists and working in one of the most dynamic industries today. We’re building a company that thinks about player experience at every step. We are transforming for a digital future and work as one team. We take risks and we dream big. And together, we are changing the way millions play every day.


Frostbite is EA’s state-of-the-art multi-platform game development engine. We empower game creators to shape the future of gaming, and we achieve this by developing creative engine features and outstanding tools. Our team from across the globe is dedicated to building fresh technology and working with teams across EA to ship amazing games. Frostbite powers some of our industries’ most visually stunning games.

The Opportunity

We are looking for an experienced and dedicated C# and WPF Software Engineer. As a tools Software Engineer for Frostbite, you will work on the proprietary engine editor in collaboration with and supported by our global teams. You will report to the Senior Engineering Manager.


  • Work with the user experience (UX) team, product owner, and customers to create workflows that empower the Frostbite studios to push the boundaries in AAA games.

  • Develop, test, document, and maintain features in the Frostbite Editor tool, and advise on major long-term future improvements to its architecture and technology.

  • Support customers from some of the biggest, most popular games in the world (such as EA Sports FC, Madden, and Battlefield) by addressing important issues and looking for opportunities to make short- and long-term systematic improvements.

  • Contribute to technical discussions across Frostbite and with game team engineers.

Desired Skills

  • C# (knowledge of latest .NET framework)

  • Experience building applications using WPF

  • Test, debug, and extend other Software Engineers' code competently

  • Experience with C++/CLI desirable

  • Experience with game engines such as Unity or Unreal

  • Experience working with Source Control Systems (Perforce, SVN, GIT)

  • Knowledge of working with Agile (Scrum) development methodologies

  • Experience with build systems and related concepts

  • A team-first player, who works in a collaborative, team-oriented fashion

Beneficial Knowledge

  • Domain expertise in the space of Physics Simulation, Characters, or Gameplay may be beneficial, although not required.

  • Experience with enterprise-level authoring and content management tools would also be an asset.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.