Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.

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What does a Technical Artist do?

As a Technical Artist on the Frostbite Characters team, you will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to our community of game teams. You'll help make our development process more creator-centric by gathering feedback from content creators throughout EA and working with engineers on the Frostbite team to improve the usability of content workflows and help steer the design of new features.

You Will

  • As a Technical Artist on Frostbite, you will collaborate directly with engineers, product owners and game teams to improve the tools and workflows of our Character systems.

  • You will work with the Frostbite Characters team to build features and tools, create documentation and training materials, help educate the Frostbite community, and broadcast Frostbite's capabilities.

  • You will collaborate and advise on tools, workflows and best practices with Technical Artists and Designers across all of EA studios using Frostbite

You Will Need

  • 5+ years in game development or film industry, with a focus around character rigging and animation.

  • Shipped 1 + games or similar within relevant industries.

  • Experience working with rigging or character FX artists and software engineers.

  • Experience working with Physics engines and Ragdoll authoring

  • Cloth and Hair simulation experience.

  • Proficient scripting/programming in python and/or C#.

  • Experience building content with at least one commercial (Unreal Engine, Unity) or proprietary game engine.

  • Experience with 2D and 3D art packages: Maya needed.


  • Experience helping others achieve their best through game development tools.

  • Experience with a diversity of content creation tools within a game engine.

  • Comfortable engaging and building relationships with multiple teams and individuals globally.

  • Experience using Motionbuilder, Houdini or other DCCs.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.