This job listing expired on Aug 16, 2024
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Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.

We are looking for a Senior Software Engineer to join the Frostbite Foundation team. The Foundation team is responsible for the lowest-level systems in the Frostbite engine. A role in Frostbite's Foundation team allows you to have a wide-reaching impact across multiple areas within the engine, and gives you the opportunity to directly contribute to some of EA's biggest franchises such as EA Sports FC, Battlefield, and Dragon Age. You will be a part of daily interactions with many of the most experienced engineers in the company to help solve some of our most engaging problems.

You will report to an Engineering Manager and work in a hybrid capacity, local to the Melbourne office. Our hybrid employees will enjoy the flexibility to work from home up to 4 days a week.

Responsibilities

  • You will build testable, performant, and maintainable low-level systems used by other Frostbite or EA partner teams

  • You will provide architectural guidance, technical direction, and oversight for complex system-level features

  • You will collaborate with Foundation leadership, and EA partners, to understand and plan our technology roadmap

  • You will help improve team productivity, code quality, and sustainable development by being a mentor to others on the team

  • You will support those using Frostbite Foundation’s technologies by providing documentation, clarification, recommendation and bug-fixes

Qualifications

  • High level of proficiency with C++

  • Multithreaded programming and debugging experience

  • Profiling and optimisation experience

  • Understand memory management, multiple processor use, and runtime optimisation.

  • Experience using source control systems (such as Perforce or GIT) on code bases with a high number of active developers

  • Experience developing on multiple platforms (e.g., Windows, Consoles and Mobile)

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.