EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.
EA SPORTS Madden NFL is the best-selling sports property in U.S. Video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience, empowering fans to play out their NFL fantasy of winning the Super Bowl (and much more). Madden NFL has entertained fans over three decades with more than 130 million lifetime units sold.
The Gameplay Engineer is a versatile generalist who will focus on game strategy and the "feel" of a game. However, they will inevitably be involved with the more specialized areas of the game's development, such as animation and physics. You will implement strategy tables, tweak input code, or adjust other factors that alter the game. You will report to the team's manager and work with your peers on developing the game's foundation layer.
Your Responsibilities
Bring the vision of the Artists and Designers to life.
Design and write the code that runs and controls the game, incorporating and adapting existing libraries and writing needed custom code.
Prototype new mechanics to prove designs and improve mechanics.
Design and document technical designs for Gameplay systems.
Develop tools and workflows to produce new game features.
Work with a proprietary engine to develop shareable code and interface correctly with the engine.
Your Qualifications
Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
3+ years experience with C++ and experience in object-oriented design and implementation.
Knowledge of A.I. architecture, character control, path finding, multiplayer, or other gameplay-related systems.
Knowledge of good software programming practices.
Understanding of multi-threaded architectures and synchronization principles.
Excellent debugging experience using tools to help debug.
Understand performance implication of Gameplay systems & algorithms and how to improve.
Familiar with scripting languages (Python, Lua, Ruby) and interpreted languages. (C#, Java)
Knowledge in a second field, such as physics or mathematics.
Familiar with basic game development technologies such as Perforce, Visual Studio.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.