We exist to inspire the world to play and we’re looking for the right people to make that happen. As we bring new forms of entertainment to people around the world through our games, experiences and new ways to play, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better.
You will be working to develop a new mobile title for EA. As a studio, we build games for Imaginative Creators; games that allow players to create something that is an expression of their unique personality.
In this role you will be reporting into the game’s Client Lead and implementing code across a broad feature set. Within a small engineering team, you will collaborate with other disciplines to build, program, and test features. You will build systems in Unity and C# for areas that could include game mechanics, simulation, graphics features, asset management, UI, tool creation, and more.
Work with other disciplines like Design and Art to help solidify game requirements
Collaborate with engineers to design robust, understandable, and reusable software
Implement extensible code with usable interfaces in C#
Use experience with Unity game engine to build small- to large-scale features
Debug complex issues to improve game logic, memory usage, and game performance
Create testable systems and own the quality of your code, including bug fixes
Monitor and refine feature work over time, refactoring and optimizing when necessary
Make your work visible by planning, prioritizing, and tracking it with team’s processes
Use proven tools for source control, task management, and app distribution to maintain reliable communication and milestones
Communicate well within the Engineering team to influence processes and practices
5+ years of professional development experience coding games
5+ years of experience with Unity Engine
You have a solid understanding of Unity’s many different features
You have a deep understanding of C# and its best practices
You can contribute effectively as a generalist and take on many different feature areas
You develop reliable, readable, and debuggable software
You have developed and refined large features for a mobile game
You have a desire to work with other engineers and designers to iteratively add features
You are passionate about building games
You are excited to solve new problems and help others overcome challenges
You have effective written and verbal communication skills
You have a desire to share and learn from your peers
You have extensive experience with Unity’s rendering features and graphics programming
You have experience creating remote asset pipelines using Unity asset bundles
You have experience collaborating with tech artists to implement graphics features
You have experience working with art assets in Maya, including its support of Python scripting
You have worked on a casual city-building game or merge game
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
British Columbia (depending on location e.g. Vancouver vs. Victoria): º $77,600 - $130,500 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.