EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. Weโre a diverse team that is unified through collaboration, culture and craft.
Blendshapes
EA Create Blendshapes, the multifaceted team mostly based between Orlando, Florida and Vancouver, Canada is best known for creating amazing work in titles such as Madden, UFC, Need for Speed, Dead Space, and Battlefield to name a few; and we're looking for a Blendshape Artist to work on upcoming titles.
Blendshapes Character Director
The Blendshapes Character Director oversees the Blendshapes Department. Voice of the department in collaboration with Facial Capture, Scanning, Animation, and external technical groups. You will report into the Production Technical Art Director and have direct reports on the team. You will be responsible for multiple projects, being a point of escalation without daily production support being your main focus.
Responsibilities:
Guide Creative and Quality of all Blendshape projects
Drive Facial Motion / FACS quality
Lead improvements within the Blendshape space, both visual and technical
Establish quality benchmarks for Game Teams
Regular check ins with Artists, Leads and Production to support their needs
Mentor a diverse team of artists
Blendshape team reports into you as their Manager
Collaborate with department technical leadership to align development
Define and estimate tasks / deliverables
Oversee the documentation of workflows
Work with external vendors to maintain Blendshape quality
Qualifications:
8+ years experience with multiple shipped Game Titles or VFX / Feature Animation
Expertise in FACS
Expertise in Facial Motion / Blendshapes
Experience working with Creative, Technical, and Business Partners
Background in Character Art
Expertise in Maya, Photoshop, and ZBrush
Expertise in Neutral Head and Blendshape creation
Experience with human anatomy, proportion, silhouette, topology and deformation
Bonus:
Experience with Substance Painter and Wrap3
Game Engine Experience (Commercial or Proprietary)
Experience in Animation
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
Weโre looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.