Who We Are
Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.
The team at Metalhead comes from diverse backgrounds, unified by a passion to make original games. We've supported and inspired each other through the development and evolution of the Super Mega Baseball series and have built a fiercely loyal fanbase in the process. And we get to do it all from downtown Victoria. We're growing the studio and hope you'll consider joining us.
The Challenge Ahead
As an associate technical audio artist at Metalhead/EA, your focus is on creating quality workflows, shareable, future facing tech and data, and collaborating with game teams, central staff and the EA community at large. You are a key component of your audio team and identify risks, share solutions, seek help internally and externally to your teams and contribute with a positive, inclusive attitude.
Responsibilities
Build audio runtime systems with visual programming and scripting languages
Create, extend and manage simple and complex audio assets and structures
Support artists by training, debugging and developing/improving workflows
Optimize and debug runtime audio data to work and fit within modern console limitations
Document data structures, workflows and best practices
Communicate designs, best practices and risks to your team and the greater EA community
Qualifications
Exposure to both visual programming and text-based scripting/coding languages, with some proficiency in at least one language
Capability to become effective in both visual programming and scripting languages
Experience in content/data management
Creative mindset with focus on how to improve product quality and team productivity
Experience in audio production in any capacity
Nice to Have
Experience debugging workflows, pipelines or runtime systems or assets
Some experience in both visual programming and scripting languages
Experience in video game or production industry
Experience developing workflows
Sound design experience
Audio editing experience
Understanding of digital audio, acoustics and/or psychoacoustics fundamentals
Experience in content production pipelines such as audio/visual asset generation for games, movies or TV, voiceover recording or post production
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
Weβre looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.