About DRAMA STUDIOS
DRAMA STUDIOS is an independent game studio based in Rennes, France. We focus on creating immersive, gameplay-driven experiences through close collaboration between design, art, and technology.
About UNRECORD
DRAMA STUDIOS is currently developing UNRECORD, a narrative open-world tactical FPS built with Unreal Engine 5. UNRECORD aims to deliver a highly immersive experience through realism, systemic gameplay, and a strong narrative approach. The project sits at an AA ambition level, combining creative freedom with solid production pipelines and technical rigor. Our goal is to craft believable worlds, meaningful player interactions, and gameplay systems that feel grounded, intense, and coherent.
THE ROLE
This role is about judgment as much as execution. Beyond implementing, we look for an engineer with the technical knowledge and strategic vision to optimize Unreal Engine 5 for the specific experience being developed. You analyze both player-facing design and engine-level constraints, identify optimization opportunities, and propose solutions for performance and visual quality improvements.
RESPONSIBILITIES
Profile CPU, GPU, and memory using specialized tools and drive optimization efforts
Modify and extend engine systems including rendering, streaming, animation, and physics
Maintain frame rate and memory budgets across the project
Manage engine version integrations and custom modifications
Improve build times, cook times, and developer iteration workflows
Support gameplay programmers with low-level expertise and debugging
Evaluate new UE5 features for production implementation
REQUIREMENTS
Ability to work autonomously analyzing complex technical subjects and proposing solutions
Strong C++ skills with professional engine or performance programming experience
Deep familiarity with Unreal Engine source code, not limited to public APIs
Solid understanding of CPU/GPU architecture, memory management, and multithreading
Measurement-driven optimization methodology
Clear communication of technical constraints to non-specialists
Fluent or professional working proficiency in English (written and spoken)
Shipped UE title with significant engine work (preferred)
Console development experience (preferred)
Rendering expertise for photorealism (preferred)
WHY JOIN DRAMA STUDIOS
Work on a UE5 AA production emphasizing realistic visuals
Own engine performance topics with direct team impact
Drive development velocity improvements studio-wide
Collaborate closely across all disciplines
WORK ARRANGEMENT
On-site in Rennes, hybrid, or fully remote, open to discussion depending on the profile. We welcome international candidates.