This job listing expired on Feb 2, 2024
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About DECA Games

We believe that games should be played for decades but many are abandoned even when a loyal community is screaming to keep them alive. DECA specializes in acquiring games from other developers and reinvigorating them to continue to entertain for decades. When other studios see an old game, we see a fantastic set of problems to solve and a huge opportunity.

DECA is a remote company with over 300 people in over 30 countries globally. DECA is also a part of the Embracer Group, the largest public gaming company in Europe.

About our culture

We’ve managed to maintain a small company feel with the stability and resources of a much larger one. We fully believe in the flexibility of a remote workplace. Team members are trusted to manage their time and get things done independently. We think that egos and politics need to be checked at the virtual door. That means no jerks are allowed, that no job is too small for anyone, and an openness to help and learn from each other is required. We love the challenge of working within constraints and love when we succeed as a team. Check out more about us and our values on our website (www.decagames.com).

This is a remote position. You can work from anywhere in the world in the CET timezone (9 am - 6 pm CET).

About the role

We are looking for a Sound Designer whose expertise in audio will be instrumental in defining the auditory landscape of our MMO titles, based on globally renowned IPs. This position is ideal for an audio professional with extensive experience in sound design and a profound passion for gaming. You will be a part of our dynamic production team, significantly influencing both interactive and linear sound elements in our games.

Responsibilities

  • Innovate and enhance our extensive in-house sound bank, which contains thousands of sounds.

  • Design and develop unique sound assets for various aspects of our projects, both interactive and linear.

  • Collaborate with cross-functional teams, including art, design, and engineering, to augment gameplay with high-quality audio support.

  • Creatively implement sound assets like SFX, foley, voiceover dialogues, and music within our game and audio engines, spanning multiple projects and platforms.

  • Identify areas for improvement in audio features and workflows, and develop strategies to enhance sound quality.

  • Participate actively in the development and refinement of our audio pipeline and features.

  • Efficiently manage and organize FMOD project structures.

  • Skillfully troubleshoot and resolve audio issues throughout the game development process.

Requirements

  • A minimum of 3 years of experience in game development, specializing in sound design and implementation, or related experience.

  • Demonstrated proficiency in FMOD Designer (not Studio!).

  • General knowledge of sound scripting.

  • Experience in at least one shipped Console/PC title or a major project, particularly with the 8th and 9th generation game consoles (Xbox One, Xbox Series X/S, PlayStation 4, and PlayStation 5).

  • Expertise in creating audio assets using various tools and methodologies.

  • Comprehensive understanding of audio production standards and best practices within the gaming industry.

  • Deep knowledge of sound design principles, implementation techniques, and audio production, including proficiency in industry-standard DAWs and tools.

  • A strong passion for audio and gaming, with an excellent ear for audio quality, aesthetics, and immersion, and a desire to innovate in audio design.

  • Exceptional problem-solving skills, with a talent for critical listening and debugging audio issues.

  • Outstanding communication skills, both verbally and in writing.

  • Experience with proprietary game engines is a plus.

  • Field recording experience is a valuable addition.

Benefits

  • Remote first company culture.

  • Flexible work hours to support a personal work-life balance.

  • Weekly remote Embodiment@Work breathing and workout exercises.

  • Online language classes: English, German, French, Spanish, etc.

  • Working in a multicultural environment with people from over 30 different countries.

  • Flat hierarchies with an open-door policy.