About DECA Games
We believe that games should be played for decades but many are abandoned even when a loyal community is screaming to keep them alive. DECA specializes in acquiring games from other developers and reinvigorating them to continue to entertain for decades. When other studios see an old game, we see a fantastic set of problems to solve and a huge opportunity.
DECA is a remote company with over 300 people in over 30 countries globally. DECA is also a part of the Embracer Group, the largest public gaming company in Europe.
About our culture
We’ve managed to maintain a small company feel with the stability and resources of a much larger one. We fully believe in the flexibility of a remote workplace. Team members are trusted to manage their time and get things done independently. We think that egos and politics need to be checked at the virtual door. That means no jerks are allowed, that no job is too small for anyone, and an openness to help and learn from each other is required. We love the challenge of working within constraints and love when we succeed as a team. Check out more about us and our values on our website (www.decagames.com).
This is a remote position. You can work from anywhere in the world in the CET timezone (9 am - 6 pm CET).
About the role
We are looking for a skilled Game Marketing Artist who will play a pivotal role in shaping the visual identity of our MMO worlds from the ground up. Working closely with the game development and design teams, you will transform ideas and narratives into captivating visual concepts that will guide the creation of our game universes. If you have a keen eye for detail, a passion for MMO gaming, and a talent for translating abstract ideas into compelling visual narratives, this is an exciting opportunity to contribute to the world of online multiplayer games.
Responsibilities
Collaborate with the Art Lead and design team to develop and refine the visual style of our games.
Generate a wide range of concept art, including character designs, environments, creatures, weapons, vehicles and other assets, to establish the visual direction of the game.
Work closely with the narrative team to ensure that concept art aligns seamlessly with the game's storyline and world-building elements.
Contribute to the creation of iconic characters, factions, and landmarks that enhance the overall narrative experience.
Gather feedback from the art and design teams and iteratively refine concept art to meet the project's vision and requirements.
Demonstrate flexibility and adaptability in revising and improving designs based on constructive feedback.
Work collaboratively with character artists, animators, and designers to ensure a cohesive visual style throughout the game.
Communicate effectively with cross-functional teams to ensure alignment between concept art and the technical aspects of game development.
Stay updated on industry trends, art techniques, and emerging technologies to bring fresh and innovative ideas to the project.
Research cultural, historical, and fantastical references to enrich the depth and authenticity of the game world.
Requirements
Demonstrated experience in graphic design or illustration, with a focus on marketing for online multiplayer games.
Strong portfolio showcasing creative and impactful design work, with proficiency in Adobe Creative Suite or other relevant tools.
Knowledge of online multiplayer games, coupled with an understanding of MMO culture and trends.
Excellent collaboration and communication skills, facilitating effective interaction with cross-functional teams.
Ability to adapt to the dynamic gaming landscape, responding to evolving project needs and timelines while ensuring the timely delivery of high-quality marketing assets.
Benefits
Remote first company culture.
Flexible work hours to support a personal work-life balance.
Weekly remote Embodiment@Work breathing and workout exercises.
Online language classes: English, German, French, Spanish etc.
Working in a multicultural environment with people from over 30 different countries.
Flat hierarchies with an open-door policy.