This job listing expired on May 27, 2024
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About Dambuster Studios

Originally founded in 1999 as Free Radical Design our ambition and passion comes through as strongly now as when we first began. We are always seeking individuals who can emulate our values - passion, quality, and teamwork - which are embodied in our diverse and inclusive culture.

Even if you’re not sure that you meet all the criteria for a role, don’t be put off from applying - we want to hear from you. Our only requirement is that you work from the UK, and if you’re not here right now we can discuss relocation and sponsorship for some of our positions (if the role is eligible, it’s outlined in the advert below). Our studio is in Nottingham city centre and many of our roles can be offered on a hybrid or fully remote working basis – each role is different, so please refer to the advert below for further information. Our internal Wellbeing Committee and Mental Health First Aiders help ensure that our diversity is championed in a safe environment.

Technical Artist - Physics / Interactivity Focus

Dambuster Studios - creators of the TimeSplitters series alongside Second Sight, Haze, Homefront: The Revolution, and the number one BAFTA nominated smash hit Dead Island 2 - has an exciting opportunity for a Technical Artist, Interactivity to join our highly talented Technical Art team.

Role overview

Collaborating closely with our Technical Design and Environment Art teams to bring interactive objects to life, ensuring stunning visuals and realistic behaviours. We're looking for someone collaborative, innovative, and detail-oriented to contribute to cutting-edge gameplay experiences. Reporting to the Technical Art Director, you'll work alongside industry experts, pushing boundaries in our games.

What we can offer you

  • Core hours 9.30am – 4pm, remaining hours worked flexibly

  • Studio based, hybrid or remote for this role (if hybrid or remote, dates of attendance will be mutually agreed between parties)

  • Holiday allowance that increases with service (to a maximum of 30 days plus statutory public holidays)

  • Annual pay reviews

  • Company pension contribution that increases with service

  • Company enhanced full pay for maternity leave for the first 26 weeks (to qualifying expectant mothers)

  • Clear career progression within Dambuster Studios

  • Studio funded learning and development opportunities

  • Modern game development environment with the latest technologies

  • Vibrant, modern city centre location with good transport links

  • Fully subsidised gym membership with Virgin gym (Nottingham)

  • Annual Christmas party and Summer Family BBQ

  • Quarterly company funded cross-team events

  • Free financial advice

  • Employee referral bonus scheme

  • Cycle to work scheme

  • Weekly office treats, including breakfast on Monday and pastries on Friday

Responsibilities

  • Work with the Technical Design and Environment Art Teams to create interactive and destructible gameplay and cinematic assets.

  • Create and maintain specific materials related to interactivity for use by the art team or for special effects, under the guidance of the Technical Art Director.

  • Create and maintain blueprints to automate and standardise repetitive asset setup.

  • Create benchmark art assets to demonstrate technical set-up.

  • Work with the Technical Art and Core Tech Teams to develop new technology, improve workflows, and resolve technical issues as required.

  • Work with the Technical Art and Core Tech Teams to manage, organise and optimise the art data.

  • Assist the Art Team with technical issues and help define and enforce best practice.

  • Prepare for and attend daily scrums; provide updates

  • Use associated Project Management systems/Kbox and participate in meetings as defined by Managers, Project Managers and/or Producers to keep the broader team up to date with progress

  • From time to time be required to do tasks outside of immediate remit (such tasks will usually be closely aligned with the employee’s skillset or knowledge database)

  • Documenting and presenting processes, techniques, knowledge or guidelines based on the production of work.

Requirements

  • Proficiency in Blueprint and Unreal Engine physics.

  • Strong understanding of art, lighting, and material pipelines.

  • Familiarity with 3ds Max and other art authoring tools.

  • Methodical problem-solving skills.

  • Excellent communication and teamwork abilities.

  • Willingness to receive feedback and guidance.

  • Eagerness to learn and adapt in a fast-paced environment.

  • Ability to thrive under deadlines and handle multiple tasks simultaneously.

Equal Opportunities Statement

Dambuster Studios is an Equal Opportunity Employer. Anyone considering their next step in their career journey with Dambuster will receive consideration without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity or paternity, or membership in any other legally protected category. We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to apply.

We operate a transparent recruitment process that removes barriers for those who require reasonable adjustments. If you require reasonable adjustments during the recruitment or onboarding process, or if you are successful in securing a position with us, please let us know what we can do to ensure your success.