This job listing expired on Sep 5, 2023

Codemasters has a long-standing reputation as one of the premier game developers in the industry. As a global team of creators, storytellers, technologists, experience originators, and so much more, we believe that amazing games and experiences start with teams as diverse and engaged as the players and communities we serve.

We're renowned for our innovation and passion for racing games, and we place enormous value on collaboration, innovation, and unique perspectives to evolve our titles for players worldwide.

We're looking for people with a passion for creating exceptional gaming experiences to help us deliver industry-leading titles. Join us on the road ahead!

When it comes to our F1® franchise, our passionate team brings players closer to the action than ever before. Each iteration innovates to bring players new experiences, letting them live their dream of lining up alongside their heroes from the worlds of F1® and F2™. The F1® franchise is one of the highest-scoring of all time, according to Metacritic. With a focus on innovation and engagement, we're evolving the ultimate Formula 1 experience for players everywhere, and you could help us improve even higher.


  • Reporting to a Technical Director you will guide the development roadmap, produce technical designs, collaborate with the art and tools team to develop workflows, be hands on in our rendering engine with a focus on the image quality of cinematics shown in our game engine.

  • Be hands-on implementing high-quality code in a large codebase, within a cross discipline agile team and maintain and extend existing code in rendering areas, collaborating with other engine, tools and feature teams.

  • Help to maintain high code standards across the engine development team.

Here's what you will need:

  • C++ knowledge

  • Experience in modern 3D graphics APIs on PC and console games (e.g. Direct 3D 12).

  • Experience writing shaders (HLSL/CG)

  • Experience of debugging and profiling tools.

  • Knowledge of modern rendering techniques, such as physically based rendering and raytracing.

  • 5 years experience working in a rendering or Technical art related role.

  • Knowledge of film industry techniques for manipulating cameras; manage lighting; and postprocess techniques would be advantageous.

  • Knowledge of Scrum and Agile processes are desirable.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.