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As a UI/UX Engineer at CaptureAge, you will play a crucial role in designing and implementing intuitive and captivating user experiences for the Age of Empires franchise. You will collaborate closely with cross-functional teams including designers, artists, and engineers to create seamless and visually stunning UI elements that enhance gameplay, immersion, and usability.

We are looking for two talented Engineers (Senior and Mid-level) specializing in UI/UX development to join our game dev teams working directly on Age of Empires titles including Age of Empires II: Definitive Edition and Age of Mythology: Retold, not on our independent CaptureAge application.

Key Responsibilities

  • Architect, design, and implement scalable and efficient UI systems and features for games across multiple platforms (PC and console)

  • Collaborate with UX designers to translate wireframes and mock-ups into interactive and responsive UIs

  • Optimize UI performance and responsiveness through efficient rendering techniques and code optimization

  • Implement UI animations and transitions that enhance user interaction and visual appeal

  • Conduct code reviews and provide constructive feedback to maintain high code quality and standards

  • Stay updated with the latest UI/UX trends, tools, and technologies to continuously improve our development processes

Qualifications

  • Professional experience as a Software Engineer specializing in UI/UX development

  • Professional experience in game development, more specifically for the Senior role

  • Proficiency in programming languages such as C++, C#, or similar languages used in game development

  • Strong understanding of UI design principles, usability, and user-centred design methodologies

  • Experience with proprietary UI frameworks, Unity UI, Unreal Motion Graphics, or equivalent

  • Interested in the ongoing balance between UI/UX ideals and engineering/timeline practicalities

  • Comfortable and confident working in legacy codebase, thrives on challenge

  • Comfortable working in a dynamic and highly collaborative environment

Skills

  • High level of written and spoken English is required

  • Excellent problem-solving skills and the ability to debug complex issues related to UI/UX

  • Strong communication and collaboration skills

  • Ability to work effectively in an async team environment

  • Enthusiastic about delivering great experiences for players of a legendary franchise

Nice to Have

Application Form

Please answer our form that briefly outlines why you are interested in this role and why your experience and skills make you a good fit. To demonstrate your attention to detail, include the phrase “Donkey Caravan” somewhere when filling the application form.

About CaptureAge

CaptureAge is a company that grew out of the Age of Empires community and is now partnered with Xbox Game Studios to provide game development services in AAA titles like Age of Empires II and Age of Empires IV. We have a small (35+) but growing team of passionate game developers, from artists to software engineers.

Inclusivity and Fairness

The people making games should be as diverse as the people playing them and we encourage applications from all backgrounds and identities. As a fully remote and internationally distributed company we are a team that enjoys and celebrates a diversity of voices and perspectives.

Compensation

Our compensation is determined by considering local market rates, experience, and cost of living. As a fully international company, we strive to ensure all our team members are comfortable with a competitive compensation aligned with the local cost of living and market standards.

Fully Remote – Location / Time Zones

We are a fully remote company with team members in 19+ countries across many time zones. We prefer team members who fit within broadly American/African/European time zones (UTC-8 to UTC+3) but we are open to applications from anywhere.

Hours/Time Management

We have a flexible approach to time-management, and we believe in giving team members the opportunity to control their own schedules. We'd like to see a world in which work can fit around your life, not the other way around! In practice this means a few pre-agreed sync points a week, with the rest of your working time entirely up to you – we do not have mandatory core hours.

Async Biased

We lean towards async working arrangements and design our processes and working environment with this in mind.

Consensus Driven

We try to foster a genuinely collaborative and consensus driven approach to our work rather than top-down direction and micro-management.