Bohemia Interactive
Technical Animator (Rigging/Skinning)
Bohemia Interactive logo Bohemia Interactive 19 open jobs

Technical Animator (Rigging/Skinning)

Prague, Czech Republic · Intermediate (2–5 years) · Contract ·

Bohemia Interactive is looking for a Technical Animator focused on character rigging, skinning, MotionBuilder workflows, animation implementation, and MoCap data processing. You will help build and maintain high-quality character animation pipelines, preparing characters for animation and engine integration while collaborating with animators, programmers, and designers. The role combines technical expertise with artistic understanding, requiring experience with character pipelines, retargeting, game-engine workflows, and preferably MoCap processing (especially Vicon → MotionBuilder). We are open to both contractor and employee cooperation.

Responsibilities:

  • Create and maintain high-quality skinning for characters, creatures, and hard-surface animated assets

  • Prepare character rigs and animation-ready assets for production

  • Work with MotionBuilder for FK/IK rigging, constraints, relation constraints, and procedural rigging

  • Cooperate with animators, programmers, and designers on animation implementation

  • Help maintain a clean DCC-to-engine animation pipeline

  • Troubleshoot rigging, skinning, export, and implementation issues

  • Work with node-based tools and technical animation systems

  • Report progress and technical risks clearly to the lead or production owner

Requirements:

  • Strong skinning workflow for both organic characters and hard-surface animated assets

  • Good knowledge of character-oriented skinning techniques

  • Strong knowledge of Autodesk MotionBuilder

  • Experience with FK/IK rigging, constraints, relation constraints, and procedural rigging

  • Good knowledge of Python and/or MEL scripting

  • Understanding of game-engine animation workflows

  • Good knowledge of node-based pipelines

  • Understanding of animation principles

  • Ability to solve technical problems independently

  • Team-oriented mindset and clear communication skills

  • Ability to cooperate with animators and programmers

Nice to Have:

  • Experience with MotionBuilder Character and Character Controls

  • Experience with MoCap workflows and animation retargeting

  • Experience with Vicon → MotionBuilder pipelines

  • Experience with Unreal Engine, Unity, CryEngine, or proprietary game engines

  • Experience with character, creature, or humanoid animation systems

  • Basic understanding of export formats and runtime animation constraints

We offer:

  • A friendly team of people who are enthusiastic about games

  • Possibilities for skill development and growth

  • All our games for free

  • 27 days of holidays per year, company profit-sharing plan, benefit program, meal contribution