Bohemia Interactive
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Natural Environment Artist
Join our team and help create the vast, realistic environments that define the Arma experience. As a Natural Environment Artist, you will be responsible for crafting high-quality vegetation, biome materials, and natural assets that support immersive open-world gameplay, while collaborating with designers and fellow artists to build believable and visually striking worlds.
Responsibilities:
General
Build game-ready optimized 3D open world game assets and environments based on provided design documents and feedback from lead artist and designers
Collaborate with other environment artists and map designers to built authentic looking worlds
Organize and maintain assets based on established conventions
Primary focus on vegetation and biomes, secondary on larger rocks
Vegetation
Follow and help improve in-house pipeline based on Blender and Substance Designer
Create high-quality vegetation assets (bushes, trees, plants, grass, tree debris, etc.) for Arma 4 and other titles on the Enfusion engine
Maintain and expand the existing vegetation asset library
Produce seasonal and destruction variants of existing and new vegetation assets
Biomes
Build rich and authentic looking biomes based on provided design documents
Create terrain PBR tileable textures combining photogrammetry and procedural workflows
Configure whole terrain materials for rich and natural-looking visuals across whole view distance
Create clutters and configure their procedural yet natural-looking distribution on terrain
Rocks
Create authentic looking rock assets for various environments/biomes
Requirements:
Portfolio featuring game-ready vegetation, terrain materials or rock assets
Expertise and extensive experience with highpoly-lowpoly modeling and PBR texturing workflows for open world game assets
Proficient in Blender and Substance Designer
Excitement to learn and share new techniques
Nice to have:
Expertise in photogrammetry (processing and collecting)
Experience with procedural vegetation creation
Experience with Substance Painter workflows
We offer:
A friendly team of people who are enthusiastic about games
Possibilities for skill development and growth
All our games for free
27 days of holidays per year, company profit-sharing plan, benefit program, meal contribution