You'll be creating in-depth analyses of weapons, vehicles, and military equipment which were used during the 1980’s and cooperating with multiple departments (Art, Audio and/or Design) to bring those assets to the game in an authentic, meaningful, and user-friendly form.

Job Description

  • Research of authentic visuals, historical context, and functionality of the assets depicted in-game:

    • Gathering, cataloguing, and maintaining references, and making them available to the team

    • Creating and maintaining research documents

  • Creating art asset analyses:

    • Creating and maintaining asset analyses pages in Confluence

    • Accompanying the pages with relevant references and gathering them on demand

    • Passing on analyses to the Art Department

  • Researching relevant points of interest:

    • Active search for useful points of interest, both publicly accessible and/or requiring additional administration

    • Gathering basic data for field trip preparations for the Production Dept. and Operations

    • Conducting reference gathering in the field by any relevant means (notes, drawing, recording, photography) based on specifications

  • Active cooperation with Creative Director, Art Dept., Design Dept., concept art services

  • Other tasks based on supervisor's requests

You are responsible for:

  • Delivering relevant, accurate, and well-documented research results

  • Delivering accurate and exhaustive art asset analyses to Art Dept.

  • Assisting in the maintenance of reference libraries; making sure they are well-structured and accessible

  • Presenting the findings in usable form based on requests from the team

  • Following common work safety


  • Advanced knowledge of the modern military (1970s-1980s)

  • Advanced knowledge of the Arma series; ideally not only as a player, but as a content creator as well (missions, mods)

  • Ability to actively search for information online, in libraries, in archives, or in the field

  • Ability to critically interpret and categorize research findings

  • Good spoken and written English (certificates welcome for non-native speakers)

  • Good communication skills

Technical knowledge and special skills expected:

  • Excellent user-level office software skills

  • Basic camera operation skills (download and sort photos)

Nice to have

  • Languages: Czech - basic (read / write); proficiency in Russian and German

  • Active driver with class B driving license (CZ)

  • Photography or video recording and editing skills

  • 2D (Adobe Photoshop, Illustrator) art skills


  • 27 days of holidays per year

  • Company profit-sharing plan, benefit program, meal contribution

  • Relocation package

  • All our games for free and more

Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.