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At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.

We are currently looking for a Senior Game Mode Designer to help craft a new, unannounced game for Blizzard.

We are looking for a well-rounded game designer to join our team and take responsibility for creating game modes with simple objectives that generate instantly fun matches. While having a low barrier to entry, our modes must also offer strategic depth and longevity to our highly-engaged players by offering them interesting choices, multiple ways to achieve the match objectives, and by creating challenging emergent gameplay scenarios for them to contend with.

Responsibilities

  • Design, prototype, and implement new game modes that are fun, engaging, and align with the core vision of the game.

  • Collaborate with game designers, level designers, and other departments to ensure game modes are balanced, polished, and work within the game’s systems.

  • Ensure game modes promote replayability, provide variety, and enhance player progression and engagement.

  • Gather feedback from playtests, user data, and cross-functional teams to iterate on game mode designs and improve the player experience.

  • Maintain detailed and organized documentation for game modes, outlining rules, objectives, and any associated systems.

  • Participate in the tuning and balancing of game modes, ensuring they are fair and enjoyable for players of all skill levels.

  • Work closely with engineers to implement game mode mechanics while adhering to performance and technical constraints.

  • Working with our AI team to develop game mode strategies which gives bots a game plan so they can compete in a realistic way.

  • Stay informed on industry trends and player feedback to innovate and improve game modes.

Minimum Requirements

  • Experience in game design, specifically designing and implementing game modes (with at least one shipped title).

  • Strong understanding of game mechanics, player progression, and reward systems.

  • Proficiency with game development tools and scripting.

  • Excellent communication and collaboration skills, with a strong ability to work with multidisciplinary teams.

  • A deep understanding of player psychology and how to design modes that are enjoyable and accessible.

  • Ability to iterate quickly based on playtesting and feedback.

Plusses

  • Experience designing game modes for live-service games or competitive multiplayer titles.

  • Familiarity with agile methodologies and iterative design processes.

  • Knowledge of user data analysis and metrics-based iteration for optimizing game modes.

  • A strong grasp of balancing and tuning game modes for both casual and competitive players.