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Come be a part of the future of Diablo IV! This position will involve working in a cross-discipline team through the design and implementation of monsters, bosses, creature behavior, attacks, and powers. The ideal candidate has experience in encounter (monster/boss) design, a strong aptitude for critical thinking and analysis, experience bringing content to completion, boundless creativity, an understanding of visual aesthetics, and a passion for video games.

COVID-19 Hiring Update: This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Albany, NY or Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements.

Minimum Requirements

Experience

  • At least 3 years’ experience in the video game industry

  • Experience working with a cross discipline team

  • Experience playing games in the Diablo franchise

Knowledge & Skills

  • Excellent written and verbal communications skills

  • A demonstrable understanding of the role creature mechanics play in a combat model

Key Attributes

  • A drive to work on combatants and monsters of all kinds

  • Able to work creatively in a demanding technical environment

  • Able to work to priorities and pillars set by leads

  • Ability to work well with cross-discipline experts

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Extra Points

Experience

  • Experience designing boss encounters in any game

  • Experience as an action-oriented combat/encounter designer

  • Design experience on a multiplayer action game

  • Have taken work through the entire development process to ship

  • Non-design development experience (artist, programmer, etc.)

Knowledge & Skills

  • Familiar with high-level scripting languages such as Lua or Python

  • Deep knowledge of at least one well-known Game Engine

  • Extensive experience playing action-oriented RPGs

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.