Position Overview

Blizzard is looking for a highly motivated and talented Character Modeler to join our Overwatch development team in Korea. In this role you will use your modeling and surfacing skills to bring new characters and creatures to life and expand the horizons of Overwatch.

Your broader experience with game development and the character pipeline will help you work collaboratively with designers, concept artists, technical artists and animators to ensure that you are always putting gameplay first when it comes to developing amazing characters.

In short, you’ll be part of a close-knit, collaborative community of artists, engineers, and designers in our Korea Studio whose sole goal is to make a truly epic and immersive game experience.

Sound fun? If you’re up to the challenge of helping realize the next epic Blizzard title, we want to hear from you!


  • Create both high resolution 3D sculpts and final low polygon, and texture game assets

  • Couple hand crafted techniques and next-gen materials to achieve our unique style.

  • As a member of the larger game team, you will help the team with feedback and iterate on game assets with artists and designers via prototyping and group critiques.

Minimum Requirements


  • 5+ years’ experience in game development as an artist specializing in character modeling using 3D Max Maya, Photoshop, Zbrush

Knowledge & Skills

  • understanding of next generation asset creation pipelines and tools

  • traditional hard-surface poly modeling techniques

  • understanding of sculpting form, shape, structure, and silhouette.

  • Great eye for light, shading, color, and detail in creating texture maps

Key Attributes

  • Able to effectively collaborate with every department of a game development team (game designers, programmers, concept, tech art, animation, etc.)

  • Able to work creatively as part of a large or small group

  • Self-motivation, outstanding communication skills, and a great team-player attitude

  • Understanding of the playability and visual style of Blizzard, with a passion to push it to the next level

  • Korean national or residing in Korea with a valid work visa.

  • For foreigners residing in Korea, a level of Korean proficiency sufficient for job performance.

Extra Points

  • Good technical chops and the ability to quickly master new pipelines and tools.

  • Solid understanding of mechanical structures and ability to deliver them in 3D forms.

  • Experience with Substance Painter

  • Experience with stylized handpaint texturing

Application / Portfolio requirements

  • Resume and Cover Letter is required.

  • Portfolio demonstrating relevant artistic skills is required.

  • Only online artwork submissions will be accepted (e.g. website, blog or online album).

Our World

At Blizzard Entertainment, we pour our hearts and souls into everything we create. Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, we’ve been creating genre-defining games for millions of players around the world for more than 30 years. We’re on a quest: bring our dreams to life and craft the most epic entertainment experiences…ever. Hard work, iteration and polish go into the Blizzard “secret recipe,” but the most important ingredients come from talented people who share our vision. If that sounds like you, join us.

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.