Game Developer, Game Designer
I designed and developed game prototypes in different genres, including online multiplayer games.
Developed a multiplayer PvP board game from an existing design document; wrote a system for synthesizing, sending, receiving, and managing queues of P2P gameplay data packets between players using Steam Datagram Relay.
Designed and developed a roguelite action-puzzle game prototype; did sound design with FMOD integration.
Developed an online co-op action FPS game template using Unity's Netcode for GameObjects (NGO) with Facepunch transport for online multiplayer via Steam and Unity Transport for local multiplayer.