Game Developer, Game Designer
Developed a multiplayer PvP board game from an existing design document; wrote a peer-to-peer packet queue system using Steam Datagram Relay.
Created an online co-op FPS game prototype using Netcode for GameObjects; integrated Steam and LAN multiplayer using Facepunch.Steamworks and Unity Transport.
Designed and developed a roguelite action-puzzle game prototype; integrated FMOD.