Ubisoft demonstrated its new "NEO NPCs" project at GDC 2024, which is powered by generative AI with the goal of "transforming the way players interact with non-playable characters (NPCs)."

The details:

  • In a new blog post, the publisher revealed that it has collaborated with Nvidia and Inworld to "prod at the limits" of how much interaction a player can have with NPCs in games while maintaining authenticity.

  • It is stressed that the characters' personalities, including their backstory and conversation style, are still created by a writer, and changes are made on a regular basis to ensure that everything remains intact as the learning language model is implemented.

  • One of the short demos shown behind closed doors at GDC (via GamesIndustry.biz) revolved around an NPC named Bloom, and attendees were tasked with forming a relationship with the character using their voices. Certain questions would cause the player to "level up" their relationship with Bloom, unlocking new behaviors.

  • Another demo with Bloom featured the character watching a drone in a stealth mission, with the player able to ask questions while he commented on what was going on.

  • The final demo featured another NPC, Iron, during the mission's pre-planning phase. Players could challenge tactical suggestions, and Iron would comment on whether or not they thought the strategy would work.

  • It's unclear when or if NEO NPCs will appear in Ubisoft's games, but the project has already drawn comparisons to Project Milo, a similar AI concept developed at Peter Molyneux's Lionhead around the time of the Xbox 360's Kinect. Many people dismissed this project as nothing more than a proof of concept that would never be used in future Xbox games.

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