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Overview
ZeniMax Online Studios is seeking a Technical Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
This role will serve under the Lead Systems Designer to architect and implement gameplay systems and mechanics, and hone them to industry-leading quality. Aside from designing technically complex gameplay systems, a developer in this role will collaborate closely with project engineers, artists, animators, and other designers to bring gameplay to life.
Responsibilities
- Design and create modular gameplay components which will be used to propagate gameplay features throughout the world
- Write script components to facilitate gameplay implementation in an entity component system (ECS) based engine
- Collaborate with feature teams on the designs of systems and mechanics with a focus on usability and implementation approach
- Help establish script implementation standards and best practices
- Work with engineers on expanding the capabilities of the scripting system
- Contribute script and gameplay modules to shared libraries
Qualifications
- 2+ years related experience
- Expertise in programming or developing in a visual scripting system
- Solid gameplay design fundamentals with an understanding of what makes gameplay fun
- Ability to work collaboratively in a cross-discipline development environment
- Familiarity with the many types of assets from which a game is built
- Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
- Strong understanding of the discrete elements game systems are built from, and the ability to problem solve both holistically and on a per-component basis
- Excellent verbal and written communication skills required
- An online portfolio which clearly demonstrates relevant work experience
Preferred Skills
- Experience developing Open World games
- Familiarity with third-person action or roleplaying games
- Experience in animation, UI programming, creating or using shaders, or FX systems
- Strong public speaking skills
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