The Senior Technical Artist works in conjunction with the Art team to help provide technical solutions, techniques, and processes for art production.


  • Author, document, and enforce technical standards for asset creation such as 3D modeling, FX, and lighting
  • Author, document, and enforce production standards such as file structure, naming conversions, rules, and guidelines
  • Develop and maintain advanced artist facing tools in 3ds Max as well as problem-solve issues involving the art pipelines
  • Create, propose, design, and improve artist workflows
  • Communicate technical concepts to develop optimal tools
  • Communicate problems, risks, and obstacles to the team on pipeline matters; actively work to improve pipelines and workflows related to user experience
  • Collaborate with leadership to execute product vision


  • 5+ years of related industry experience as a Technical Artist
  • Expert knowledge of 3ds Max and Max scripting
  • Experience in game art generation and implementation
  • Strong communicator and collaborator, with excellent organizational skills
  • A strong understanding of asset creation pipelines and workflows
  • Experience communicating with programming departments to develop proprietary tools
  • An aptitude for learning new systems quickly
  • Adept at taking a technical approach to problem solving

Preferred Skills

  • MaxScript
  • Python scripting knowledge
  • Perforce
  • PyQt or PySide
  • Understanding of game data pipelines
  • Documentation practices for developers and users of tools
  • Basic Code development practices and management
  • MMO experience is a plus