This job listing expired on Mar 27, 2021
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Overview

ZeniMax Online Studios is seeking a Senior Player Movement Systems Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
This role will serve under the Lead Systems Designer to design and tune player movement systems and mechanics, and hone them to industry-leading quality. A developer in this role will serve as a player movement mechanics specialist and will collaborate with leads across all development disciplines in creating supporting gameplay systems to use player movement mechanics in many exciting gameplay scenarios.

Responsibilities

  • 5+ years related experience
  • Design, create, and maintain documentation for player movement systems and mechanics
  • Tune new and existing movement mechanics to emphasize fluid and fun traversal
  • Build test spaces where movement mechanics can be prototyped, tuned, and combined in fun ways to represent the range of possibilities player movement systems bring to gameplay
  • Work with the Lead Level and Combat Designers in defining metrics and use cases for player movement
  • Work with animators to pre-vis player moves and generate ideas for new moves
  • Work with the gameplay engineering team in implementing movement mechanics and their supporting tuning and debugging features
  • Work with the Principal Encounter Designer in building movement mechanics for combat gameplay
  • Work with the camera team to emphasize momentum and action in movement while showing clear gameplay options
  • Serve as the project point of contact for all movement mechanics and systems
  • Collaborate with all development disciplines to bring player movement systems from early vision to industry-shaping final implementation

Qualifications

  • Deeply creative with a great sense of what makes movement in gameplay fun
  • Ability to work collaboratively in a cross-discipline development environment
  • Some knowledge of animation systems
  • Expert proficiency integrating imagery and text to deliver thorough, easy to understand design documents
  • Excellent understanding of the design fundamentals of visual language, building challenge, and teaching mechanics
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements game systems are built from, and the ability to problem solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills
  • Working knowledge of scripting or programming
  • An online portfolio which clearly demonstrates relevant work experience

Preferred Skills

  • Experience developing Open World games
  • Experience in animation
  • Experience with level design
  • Strong public speaking skills