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ZeniMax Online Studios is seeking an experienced Senior Graphics & Animation Engineer to join our team as we develop an exciting new IP, and all of the technology necessary to support our next AAA project. In this position, you will develop our graphics and animation pipeline responsible for bringing our production data to the runtime. You’ll be responsible for developing processors that transform complex production data used to author game assets, into efficient runtime resources ready for the engine. This is a unique opportunity to work on the foundation of a new system still in the early stages of development, and to make a significant difference over the lifetime of the game.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Collaborate with developers in surrounding disciplines to build and maintain long-lived, architecturally sound graphics and animation pipeline components

  • Design and implement solutions that support both production and runtime requirements

  • Integrate new technologies into the pipeline

  • Provide support and training to co-developers and users

  • Document workflows and advocate best practices

Qualifications

  • Robust programming skills in C++

  • Experience working with other languages (Python, C#, AngelScript, etc.)

  • Solid math skills (linear algebra)

  • Excellent communication and collaboration skills

  • Experience developing processing tools (ex: geometry, animation, textures)

  • Strong troubleshooting skills

  • Self-sufficient, with strong time management skills

Preferred Skills

  • Solid understanding of contemporary graphics capabilities and processes

  • Interest/experience in service-based architectures

  • Familiarity with Qt

  • Experience developing plugins for various DCCs (Houdini, Maya, etc.)

  • Experience with various formats: FBX, USD, Alembic, Proprietary

  • Experience working on MMO or GaaS

  • Experience with Perforce

Apply