ZeniMax Online Studios is seeking an experienced Senior Graphics & Animation Engineer to join our team as we develop an exciting new IP, and all of the technology necessary to support our next AAA project. In this position, you will develop our graphics and animation pipeline responsible for bringing our production data to the runtime. You’ll be responsible for developing processors that transform complex production data used to author game assets, into efficient runtime resources ready for the engine. This is a unique opportunity to work on the foundation of a new system still in the early stages of development, and to make a significant difference over the lifetime of the game.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
Collaborate with developers in surrounding disciplines to build and maintain long-lived, architecturally sound graphics and animation pipeline components
Design and implement solutions that support both production and runtime requirements
Integrate new technologies into the pipeline
Provide support and training to co-developers and users
Document workflows and advocate best practices
Qualifications
Robust programming skills in C++
Experience working with other languages (Python, C#, AngelScript, etc.)
Solid math skills (linear algebra)
Excellent communication and collaboration skills
Experience developing processing tools (ex: geometry, animation, textures)
Strong troubleshooting skills
Self-sufficient, with strong time management skills
Preferred Skills
Solid understanding of contemporary graphics capabilities and processes
Interest/experience in service-based architectures
Familiarity with Qt
Experience developing plugins for various DCCs (Houdini, Maya, etc.)
Experience with various formats: FBX, USD, Alembic, Proprietary
Experience working on MMO or GaaS
Experience with Perforce