ZeniMax Online Studios is looking for a Gameplay Engineer to help implement gameplay systems in our new engine for the studio’s next AAA project.
The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.
Responsibilities
Design and architect new game systems
Refine systems throughout the development cycle of the project
Collaborate with designers, artists, and other engineers for feature development
Qualifications
3+ years experience in game development in the capacity of a Gameplay Engineer
Robust programming skills/experience in C++
Solid architecture, system design, and analytical skills
Self-motivated with strong collaborative and communication skills
Ability to write clear, maintainable, portable code
Strong debugging skills
Preferred Skills
Bachelor’s Degree in Computer Science or equivalent experience
Knowledge of Modern C++
Strong math skills related to development of gameplay systems(Linear Algebra, Vector Math, Probability)
Prior experience with developing content creation tools from the ground up while working in close collaboration with other tools engineers and designers